Grow A Garden Mutations

Explore the Grow A Garden Mutations wiki for a complete guide on crop mutations, including value calculations, mutation multipliers, and environmental bonuses. Learn how to maximize your crop values today!

Grow a Garden offers players exclusive mutations alongside standard fruits and vegetables. These mutations are crucial for earning extra in-game cash. They are unique visual changes that boost crop value, making them stand out and often more profitable.

In Grow a Garden, mutations are your ticket to raking in a fortune of glittering Sheckles! These mutations supercharge your fruits’ value, multiplying their sale price. From a modest 2x boost with Moonlit or Chilled fruits to an electrifying 125x surge with Disco fruit, the potential is wild! Best of all, these vibrant mutations can stack, piling on the profits and skyrocketing your crops’ worth to mind-blowing heights.

Mutation List

Here’s the full list of mutations in the game:

Mutation NameIconMultiplierStack BonusDescription
WetWetx2+1Triggered during Rain or Thunderstorm events, or with a low probability from Sprinklers. Affected plants exhibit water droplets on their surface.
ChilledChilledx2+1Occurs during Frost events or through interaction with a Polar Bear. Plants display a bluish tint and frost particles.
ChocChocx2+1Applied by placing a Chocolate Sprinkler, available during the Easter Event 2025 or admin-triggered Chocolate Rain events. Plants take on a brown, chocolate-like appearance.
MoonlitMoonlitx2+1Activates at night, affecting six plants every two minutes within a 10-minute period. Plants emit a purple glow with a shining appearance.
PollinatedPollinatedx3+2Triggered during Bee Swarm events or by specific bee pets (Bee, Honey Bee, Petal Bee, Queen Bee). Plants exhibit a yellow shine with yellow gas-like particles.
BloodlitBloodlitx4+3Occurs during the Blood Moon Event. Affected plants display a red, radiant appearance.
PlasmaPlasmax5+4Triggered during admin-spawned Laser Storm events. Plants exhibit a static pinkish-purple glow with intermittent red flashes.
HoneyGlazedHoneyGlazedx5+4Applied by placing a Honey Sprinkler or through interaction with Bear Bee. Plants are surrounded by yellow fog and drip with yellow liquid.
BurntBurntx5+4Caused by interaction with Red Dragon, currently unreleased. Affected plants appear blackened.
HeavenlyHeavenlyx5+4Triggered during admin-spawned Floating Jandel events. Plants emit golden, radiant light from their base.
FrozenFrozenx10+9Occurs during Frost when crops are both Wet and Chilled, or through Polar Bear interaction. Plants are encased in an ice block.
GoldenGoldenx20-Has a 1% chance to replace the standard crop variant or can be applied by Dragonfly. Plants display a shining, golden appearance.
ZombifiedZombifiedx25+24Caused by interaction with the unobtainable Chicken Zombie. Plants are surrounded by green fog and drip with green liquid.
RainbowRainbowx50-Has a 0.1% chance to replace the standard crop variant or can be applied by Butterfly. Plants continuously cycle through colors, emitting yellow particles and displaying a rainbow above.
ShockedShockedx100+99Triggered by lightning strikes during Thunderstorm events or Jandel Storm. Plants exhibit a bright, neon glow, lacking the typical studded texture.
CelestialCelestialx120+119Occurs during Meteor Shower events. Plants appear slightly discolored with sparkling yellow and purple effects.
DiscoDiscox125+124Triggered during admin-spawned Disco events or via Disco Bee. Plants flash through red, pink, yellow, green, and blue colors instantly, distinct from the gradual color transitions of Rainbow.
VoidtouchedVoidtouchedx135+134Occurs during admin-spawned Black Hole Events. Plants are surrounded by purple particles resembling miniature black holes, similar to Moonlit effects.
DawnboundDawnboundx150+149Triggered during admin-spawned Sun God Events or with a low natural occurrence probability. Sunflowers with this mutation glow in neon yellow, updated from an original neon-white color after the initial Sun God event.

Regarding these mutations, they can be triggered by specific game conditions, such as different weather conditions, specific tools, or special seeds. Some of these mutations are very rare, but rare mutations usually bring higher Sheckles multipliers.

Crop Value Calculation

The total value of a mutated crop is determined using the following formula:

Total Value = Base Value × Total Multiplier

Total Multiplier = Growth Mutation × (1 + Sum of Environmental Stack Bonuses)

Formula Concepts

  • Base Value: The initial value of the crop before any mutations are applied.
  • Growth Mutation: One of the following multipliers:
    • - Default (×1)
    • - Gold (×20)
    • - Rainbow (×50)
  • Sum of Environmental Stack Bonuses: The total bonus value of all applicable environmental mutations, added together.
  • Total Multiplier: The final multiplier value, calculated by multiplying the growth mutation by the sum of environmental stack bonuses.

Constraints

  • Only one of Gold or Rainbow mutations can be applied to a crop.
  • Only one of Chilled, Wet, or Frozen mutations can be applied to a crop.
  • For the "Dawnbound mutation", it can only be obtained on sunflower.